@article{oai:okinawauniversity.repo.nii.ac.jp:00000446, author = {久保, 隆志 and 岩本, 健一 and Kubo, Takashi and Iwamoto, Kenichi}, issue = {16}, journal = {沖縄大学人文学部紀要, Journal of Humanities and Social Sciences}, month = {Mar}, note = {遊びには,時代や社会の影響を受けても変わらない,普遍的な「おもしろさ」が存在する。「おもしろさ」とは何かを明らかにするため,遊びを「行為の動詞」に変換した。分析から,遊びは「探す」「感じる」「作る」「競う」の4つのカテゴリーの「おもしろさを求める行為」に分類できた。さらに 5 段階に構造化し,分類表を作成した。分類をもとに,遊び環境と遊び方法の関係について分析した。 遊び環境の比較を,市街地と郊外地の「居住環境」で行ったところ,4 つのカテゴリーに大きな差はなく,「おもしろさ」の本質は変わらなかった。しかし,同じ「探す」遊びであっても,市街地は「捕まえる人」,郊外地では「捕まえる動物」の割合が多い。このように,遊び方法は遊び環境に影響を受ける。したがって,子どもが「おもしろさ」を満足するためには,自然物を多く取り入れた遊び環境と,寄り添う大人が必要である。 There exists a universal "fun" in plays that does not change even if affected by the influence of the times and the society. I converted plays into the "verb of action” in order to clarify what a “fun” really means. As a result of the analysis, plays were categorized into four“ actions to seek for a fun”, namely,“ search”,“ feel”,“ make”, and“ compete”. Then I structuralized them into five steps to make a classification table, based on which I analyzed the association between playing environment and playing method. I conducted a comparative analysis of playing environment in the“ living environment” at an urban district and a suburban district, but found that there was no major difference among the four categories, which indicated that the essence of a “fun” was consistent among them. However, it should be noted that an urban district and a suburban district respectively has a high rate of “catcher” and “animal to catch”, even if it is the same play to "search". As such, a playing environment affects a playing method. Therefore, a playing environment that has incorporated many natural objects and adult attendants are necessary to make a child satisfied with a "fun".}, pages = {1--14}, title = {遊びの分類および遊び環境と遊び方法の関係についての研究―「おもしろさ」を求める子どもの視点から―}, year = {2014}, yomi = {クボ, タカシ and イワモト, ケンイチ} }